In order to qualify, it must follow these guidelines
1.It must be trainable
2.No item cards unless it's honorably mentioned
3.No Shadow spells
Number 10:
Efreet
Now what can I say about this spell that hasn't been said already? Well, it is a symbol of when a fire gets really raged.I placed this on number 10 simply because of the pip cost plus with recent addition of bad juju tc, I feel as though efreet has been cheated for its aftereffects. The only thing that bad juju doesn't have compared to efreet is the amazing cast animation ;)
Number 9:
Backdraft
Ah yes, the fire's equivalent to the supercharge spell for storm,it has amazing uses in PvE like when you're trying to defeat a boss but this certain boss has moves such as earthquake or sirens then backdraft won't be an issue to worry over. The only backdraw to this is well, its a trap which only applies to one enemy.
Number 8:
Krampus
Ah yes, the holiday devil for christmas how can I forget about you? Well anyways, getting back on topic, the spell pretty much is meteor strike only it applies a -45% mantle which is actually useful in PvE and in some cases PvP but it only applies to one target. Now you maybe wondering, why is it only at number 8? Well, the means to get this specific spell only happens during the month of december when the spell along with its tc counterpart is dropped by Loremaster. So unless you got your friends that have krampus tcs they don't want, then you have to wait until its christmas or get into legendary crafting (Which I know most of you don't want to).
Number 7:
King Artorius
The King of Avalon rolls on by number 7 since its effects are actually more appealing when being compared to other kings of different schools. The only spell that can rival this version is the myth one with the DoT aftereffect + 1 shield remove. This spell has more usage than efreet in PvP and has potential combos with it. I placed this at 7 simply because like with number 10, the pip cost is high.
Number 6:
Heckhound
The dog from the ashes comes in at number 6 with its legendary status of doing what balance's Judgement only in DoT form. This spell can be indeed deadly if unnoticed and is in fact one part of the strats of early fire PvP back in the day. But with new updates comes new counters, for example life can triage it and myth can shift the damage back to you. However, if you stack DoTs, you can pack quite a punch with heckhound.
Number 5:
Rain of fire
Now the reason why I love this spell is the total usage of DoT, it does 300 damage to all at first then does 800 over time which if you can enchant, its actually pretty op in the aftertime. I like the usage of first hits not being the deadly blow kinda like what minotaur does. I would had made this number had it not been for one thing, PIP cost.
Number 4:
Power Link
The powerful version of link, it provides (with the cost of 2 more pips) more healing in exchange for more damage to the opponent, you can use this in so many ways, I mean after all this is a utility side quest spell. Power link provides many options for which a fire wizard can do such as provide more healing to themselves while providing a threatening DoT to remove any upcoming shields.
Number 3:
Brimstone Revenant
The Fire equivalent to loremaster, it does about as much as a maxed out loremaster hit but it provides a buff to the next fire spell instead of debuffs. This can in turn provide fire with a deadly spammable weapon in both PvP and PvE. This used to be nothing more but a damage only spell kinda like catalan when it was first introduced. But recently, KI gave both those spells a buff. Its 4 pip cost makes it ideal for enchanting (+250, or +300 if your a tryhard) for all levels. Unlike Krampus though, this spell isn't restricted by the holidays and is dropped by Loremaster ;)
Number 2:
Choke/SmokeScreen
I included these two spells in the same spot simply because they both perform the same function; utility spell. Obviously this wouldn't be number one because besides PvP functionality, where else can you use choke on a boss? Smoke Screen on the other hand can distract both PvP and PvE for a single pip. Combine that with the tc version, your unstoppable.
Honorable Mentions:
Eirikur Axebreaker
I did mention that item cards were in fact gonna be on this list and here's one of them. The Eirikur Axebreaker spell also known as Coldfire Dragon pretty much acts more utility then attack considering the buff/debuff mentioned alongside the 440 fire damage. It also is a symbol of me and I didn't want this to automatically to be my number 1.
Fire Beetle
This spell on its own is actually quite op in PvP for the potential combos it can do. But like my mascot's item card, it cannot be trained and therefore ends up here.
Magma Colossus
This seems like something that it can be a trainable spell with the damage being almost reasonable along with the shield effect but its not. Magma colossus is just basically Weaver(Ice) only it doesn't cost a shadow pip, less damage and -30% less tower effect.
Number 1:
Burning Rampage
And for our number 1 pick we have Burning Rampage. Now before you say why is it at number one besides damage, I would like to say that this spell actually is 2 spells in disguise, don't believe me? In the card image itself, it shows a Sunbird with firezilla. I love when they mix in two different spells and see what results you can get from it. This spell in terms of looks also symbolizes the 1933 movie King Kong with the sunbird being the plane and the firezilla being King Kong.
Now what are your favorite fiery spells? Post it down below in the comments section below.