Saturday, November 19, 2016

Burning's Opinion: Mirage Test Realm


Hello everyone its been a while since my last post but here I am once again with test realm updates and my opinions on them. 


Fun Fact: KI released Mirage onto test realm around the same day as when Polaris went live realm. 

Mirage:

Mirage of in itself is really something towards me whether its the intentional puns that Alexander Lionheart wish he would say or several notable Easter eggs throughout the world that were intentionally placed for fan service. This world offered up a bigger play area in terms of the variety of mobs we face, how huge each area is, and well the new street bosses roaming around the areas. 

Street Bosses


Speaking of Street bosses, as of the end of the "Spoilers" free part of Mirage, there are about 5 street bosses in total to fight which is a step up from Polaris's one street boss and eventually one key boss. These Street bosses are indeed difficult to face since they all use shadow magic plus some notable cheats and like polaris, the pets also join in on the fun too which offers up a challenge to those who want to try looting up a pet. 

The New Spells:

As for the newest spells on Wizard101, they arent half bad. From a visual standpoint, they really stepped up their game and made it as though we are gleaming at a hopeful remaster of wiz in HD ( I know its a long strech but it could happen)



    









All these spells divide damage based on the number of enemies you selected (Max 4) which is something I am intrigued in since I feel more people will use this in PvP in terms of both power and a way to combat beguile users. However I feel as though its very weak when its selected as AoE since its divided among all enemies. Life for example has 984 damage to one, but when its divided into 4, its only 246 damage to all enemies which is weaker then ice's blizzard card spell that you can train at level 22. Speaking of which, Ice also shares this since their shadow spell gives off 984 damage. In fact, all of the spells listed above do about relatively the same amount with the difference is just 10-25+ more damage, I get that KI wants to accurately portray which school hits hard and which doesn't. So if your using this in 4v4 PvP, your best off to your regular AoE Spells (Except life cause this is the ONLY option they have as an AoE). As for 1v1, I see this as a new "Burning rampage" of sorts but not as impactful as that spell since this is restricted with a shadow pip. 

Pip Conversion


Now for the part that NO ONE even bothered to look at, the power conversion. This is something I am uncertain this will become a big thing like piercing but no one sees a Pip Conversion Jewel (Yet) in mirage which is something of a relief, but I do see this as a mainstay of wizard101 for years to come.

Housing Magic

Housing magic in summary is really fun. Its almost as though KI looked at Disney Infinity and said "We need to make housing look great again". So then they took the idea of that and well, it really is fun to use. Although the mechanics behind it may seem a bit complex at first but once you know, you can just imagine the endless possibilities.

 Overall, I can say that KI really outdid themselves with letting us wizards gain the ability to be more creative with our house.






                                            

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