Friday, November 25, 2016

Burning's Viewpoint on Level 120 PvP (Matchwise)


Hello everyone, it has come to my attention that Mirage is coming soon within two weeks or less right? Well, if so then I am kinda uncertain about the 118 spells being used in PvP and I'm thinking on scenarios of what would happen if the 118 spells are used in the 4 types of PvP (1v1,2v2,3v3,4v4).

1v1

This one certainly is gonna be a big changer in how we battle. Since the 118 spells are 4 pips + 1 shadow and we can select who we target to, its easy to assume that its just gonna be all on 1 guy. There are certain instances for like an example life is better off with the 5 pip spell Hungry Caterpillar then this purely because of damage and the added effect of a shield. Same goes for fire with Fire From Above because of damage and the added effect of 3 traps which has more combination potentials. Lastly, balance is also better off with their 5 pip spell, Gaze of fate for this one because not only of the damage, but the way it deals damage along with the benefit of having a +25% bubble for Balance. Notice how i'm only picking on the schools that had single target spells in darkmoor but not the others like Myth, Storm or Balance? Well these 3 schools can benefit from this in someway. In general though, I can see this as only a cheaper 5 pip darkmoor spell without the effects and as a result this is only good if you want to end your opponent early in the match.

2v2

Now this one is somewhat good in the sense that its divided among 2 opponent wizards. Lets take for example fire's Scorching Scimitars, when divided among 2, it does about a colossal enchanted meteor but when enchanted with say Epic, its almost like a 6 pip raging bull without the -25% mantle which is something I could see in the future being used. Same with ice's Climaclysm & balance's Sandworm , when divided among 2, it does about a gargantuan enchanted max damage blizzard/sandstorm but when enchanted with epic, it does the same as a mystic colossus. Believe it or not but Storm's Iron Sultan is much better then tempest because the vast amounts of combos it can do in the aftermath then when compared to take all your pips tempest. As for death, the damage is almost the same as a epic enchanted deer knight, but I think for them they should avoid using this spell in 2v2 situations unless it turns in a 2v1 or 1v1 like situation plus the damage over time aspect of deer knight is much better then just damage. Myth's damage of their spell is the same as a epic frog which is something I'm happy to see myth get and when enchanted its basically a 4 pip mystic colossus with more damage. Life well in short sense is basically a weakened forest lord of 492 but costs 4 pips but when enchanted to epic it does 792 which is something I'd say that its not too bad for life after all.

3v3

This is where at the point I avoid using the new 118 spells since most of the damage will be weaker then what you will get if you used a enchanted non shadow spell such as Blizzard, Sandstorm, or Meteor Strike. The only way I can see this in PvP is if your doing a 3v3 with all schools being one and one of the team members used the new spell to clear out any shields or otherwise using this in quick match tourneys.

4v4

Whatever the 3v3 scenario has also applies to here with one exception, using this in quick matches. Sorry to disappoint but the 118 spells are not useful as AoEs after all.






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